summaryrefslogtreecommitdiff
path: root/src/debug.h
Commit message (Expand)AuthorAge
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Fix msvc annoyances (#5963)adrido2017-06-27
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Refactor loggingShadowNinja2015-10-14
* Abort at uncatched exceptionsest312015-09-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Remove assert warning in leveldb wonderlandKahrl2013-09-10
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for IPv6proller2013-06-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix build on Windowskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* Lots of small stuffPerttu Ahola2011-01-08
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuff (more to come)Perttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27
href='#n302'>302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "itemdef.h"

#include "gamedef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "wieldmesh.h"
#include "client/tile.h"
#endif
#include "log.h"
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>

#ifdef __ANDROID__
#include <GLES/gl.h>
#endif

/*
	ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
	resetInitial();
}

ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
	resetInitial();
	*this = def;
}

ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
	if(this == &def)
		return *this;

	reset();

	type = def.type;
	name = def.name;
	description = def.description;
	inventory_image = def.inventory_image;
	wield_image = def.wield_image;
	wield_scale = def.wield_scale;
	stack_max = def.stack_max;
	usable = def.usable;
	liquids_pointable = def.liquids_pointable;
	if(def.tool_capabilities)
	{
		tool_capabilities = new ToolCapabilities(
				*def.tool_capabilities);
	}
	groups = def.groups;
	node_placement_prediction = def.node_placement_prediction;
	sound_place = def.sound_place;
	range = def.range;
	return *this;
}

ItemDefinition::~ItemDefinition()
{
	reset();
}

void ItemDefinition::resetInitial()
{
	// Initialize pointers to NULL so reset() does not delete undefined pointers
	tool_capabilities = NULL;
	reset();
}

void ItemDefinition::reset()
{
	type = ITEM_NONE;
	name = "";
	description = "";
	inventory_image = "";
	wield_image = "";
	wield_scale = v3f(1.0, 1.0, 1.0);
	stack_max = 99;
	usable = false;
	liquids_pointable = false;
	if(tool_capabilities)
	{
		delete tool_capabilities;
		tool_capabilities = NULL;
	}
	groups.clear();
	sound_place = SimpleSoundSpec();
	range = -1;

	node_placement_prediction = "";
}

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
	if(protocol_version <= 17)
		writeU8(os, 1); // version
	else if(protocol_version <= 20)
		writeU8(os, 2); // version
	else
		writeU8(os, 3); // version
	writeU8(os, type);
	os<<serializeString(name);
	os<<serializeString(description);
	os<<serializeString(inventory_image);
	os<<serializeString(wield_image);
	writeV3F1000(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);
	std::string tool_capabilities_s = "";
	if(tool_capabilities){
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os, protocol_version);
		tool_capabilities_s = tmp_os.str();
	}
	os<<serializeString(tool_capabilities_s);
	writeU16(os, groups.size());
	for(std::map<std::string, int>::const_iterator
			i = groups.begin(); i != groups.end(); i++){
		os<<serializeString(i->first);
		writeS16(os, i->second);
	}
	os<<serializeString(node_placement_prediction);
	if(protocol_version > 17){
		//serializeSimpleSoundSpec(sound_place, os);
		os<<serializeString(sound_place.name);
		writeF1000(os, sound_place.gain);
	}
	if(protocol_version > 20){
		writeF1000(os, range);
	}
}

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if(version < 1 || version > 3)
		throw SerializationError("unsupported ItemDefinition version");
	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	if(version == 1){
		// We cant be sure that node_placement_prediction is send in version 1
		try{
			node_placement_prediction = deSerializeString(is);
		}catch(SerializationError &e) {};
		// Set the old default sound
		sound_place.name = "default_place_node";
		sound_place.gain = 0.5;
	} else if(version >= 2) {
		node_placement_prediction = deSerializeString(is);
		//deserializeSimpleSoundSpec(sound_place, is);
		sound_place.name = deSerializeString(is);
		sound_place.gain = readF1000(is);
	}
	if(version == 3) {
		range = readF1000(is);
	}
	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	try{
	}catch(SerializationError &e) {};
}

/*
	CItemDefManager
*/

// SUGG: Support chains of aliases?

class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
	struct ClientCached
	{
		video::ITexture *inventory_texture;
		scene::IMesh *wield_mesh;

		ClientCached():
			inventory_texture(NULL),
			wield_mesh(NULL)
		{}
	};
#endif

public:
	CItemDefManager()
	{

#ifndef SERVER
		m_main_thread = get_current_thread_id();
#endif
		clear();
	}
	virtual ~CItemDefManager()
	{
#ifndef SERVER
		const std::vector<ClientCached*> &values = m_clientcached.getValues();
		for(std::vector<ClientCached*>::const_iterator
				i = values.begin(); i != values.end(); ++i)
		{
			ClientCached *cc = *i;
			if (cc->wield_mesh)
				cc->wield_mesh->drop();
			delete cc;
		}

#endif
		for (std::map<std::string, ItemDefinition*>::iterator iter =
				m_item_definitions.begin(); iter != m_item_definitions.end();
				iter ++) {
			delete iter->second;
		}
		m_item_definitions.clear();
	}
	virtual const ItemDefinition& get(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		i = m_item_definitions.find(name);
		if(i == m_item_definitions.end())
			i = m_item_definitions.find("unknown");
		assert(i != m_item_definitions.end());
		return *(i->second);
	}
	virtual std::string getAlias(const std::string &name) const
	{
		StringMap::const_iterator it = m_aliases.find(name);
		if (it != m_aliases.end())
			return it->second;
		return name;
	}
	virtual std::set<std::string> getAll() const
	{
		std::set<std::string> result;
		for(std::map<std::string, ItemDefinition *>::const_iterator
				it = m_item_definitions.begin();
				it != m_item_definitions.end(); ++it) {
			result.insert(it->first);
		}
		for (StringMap::const_iterator
				it = m_aliases.begin();
				it != m_aliases.end(); ++it) {
			result.insert(it->first);
		}
		return result;
	}
	virtual bool isKnown(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		std::map<std::string, ItemDefinition*>::const_iterator i;
		return m_item_definitions.find(name) != m_item_definitions.end();
	}
#ifndef SERVER
public:
	ClientCached* createClientCachedDirect(const std::string &name,
			IGameDef *gamedef) const
	{
		infostream<<"Lazily creating item texture and mesh for \""
				<<name<<"\""<<std::endl;

		// This is not thread-safe
		sanity_check(get_current_thread_id() == m_main_thread);

		// Skip if already in cache
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		ITextureSource *tsrc = gamedef->getTextureSource();
		INodeDefManager *nodedef = gamedef->getNodeDefManager();
		const ItemDefinition &def = get(name);

		// Create new ClientCached
		cc = new ClientCached();

		// Create an inventory texture
		cc->inventory_texture = NULL;
		if(def.inventory_image != "")
			cc->inventory_texture = tsrc->getTexture(def.inventory_image);

		// Additional processing for nodes:
		// - Create a wield mesh if WieldMeshSceneNode can't render
		//   the node on its own.
		// - If inventory_texture isn't set yet, create one using
		//   render-to-texture.
		if (def.type == ITEM_NODE) {
			// Get node properties
			content_t id = nodedef->getId(name);
			const ContentFeatures &f = nodedef->get(id);

			bool need_rtt_mesh = cc->inventory_texture == NULL;

			// Keep this in sync with WieldMeshSceneNode::setItem()
			bool need_wield_mesh =
				!(f.mesh_ptr[0] ||
				  f.drawtype == NDT_NORMAL ||
				  f.drawtype == NDT_ALLFACES ||
				  f.drawtype == NDT_AIRLIKE);

			scene::IMesh *node_mesh = NULL;

			if (need_rtt_mesh || need_wield_mesh) {
				u8 param1 = 0;
				if (f.param_type == CPT_LIGHT)
					param1 = 0xee;

				/*
					Make a mesh from the node
				*/
				MeshMakeData mesh_make_data(gamedef, false);
				u8 param2 = 0;
				if (f.param_type_2 == CPT2_WALLMOUNTED)
					param2 = 1;
				MapNode mesh_make_node(id, param1, param2);
				mesh_make_data.fillSingleNode(&mesh_make_node);
				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
				node_mesh = mapblock_mesh.getMesh();
				node_mesh->grab();
				video::SColor c(255, 255, 255, 255);
				setMeshColor(node_mesh, c);

				// scale and translate the mesh so it's a
				// unit cube centered on the origin
				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
			}

			/*
				Draw node mesh into a render target texture
			*/
			if (need_rtt_mesh) {
				TextureFromMeshParams params;
				params.mesh = node_mesh;
				params.dim.set(64, 64);
				params.rtt_texture_name = "INVENTORY_"
					+ def.name + "_RTT";
				params.delete_texture_on_shutdown = true;
				params.camera_position.set(0, 1.0, -1.5);
				params.camera_position.rotateXZBy(45);
				params.camera_lookat.set(0, 0, 0);
				// Set orthogonal projection
				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
						1.65, 1.65, 0, 100);
				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
				params.light_position.set(10, 100, -50);
				params.light_color.set(1.0, 0.5, 0.5, 0.5);
				params.light_radius = 1000;

#ifdef __ANDROID__
				params.camera_position.set(0, -1.0, -1.5);
				params.camera_position.rotateXZBy(45);
				params.light_position.set(10, -100, -50);
#endif
				cc->inventory_texture =
					tsrc->generateTextureFromMesh(params);

				// render-to-target didn't work
				if (cc->inventory_texture == NULL) {
					cc->inventory_texture =
						tsrc->getTexture(f.tiledef[0].name);
				}
			}

			/*
				Use the node mesh as the wield mesh
			*/
			if (need_wield_mesh) {
				cc->wield_mesh = node_mesh;
				cc->wield_mesh->grab();

				// no way reference count can be smaller than 2 in this place!
				assert(cc->wield_mesh->getReferenceCount() >= 2);
			}

			if (node_mesh)
				node_mesh->drop();
		}

		// Put in cache
		m_clientcached.set(name, cc);

		return cc;
	}
	ClientCached* getClientCached(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		if(get_current_thread_id() == m_main_thread)
		{
			return createClientCachedDirect(name, gamedef);
		}
		else
		{
			// We're gonna ask the result to be put into here
			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;

			// Throw a request in
			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
			try{
				while(true) {
					// Wait result for a second
					GetResult<std::string, ClientCached*, u8, u8>
						result = result_queue.pop_front(1000);

					if (result.key == name) {
						return result.item;
					}
				}
			}
			catch(ItemNotFoundException &e)
			{
				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
				return &m_dummy_clientcached;
			}
		}
	}
	// Get item inventory texture
	virtual video::ITexture* getInventoryTexture(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->inventory_texture;
	}
	// Get item wield mesh
	virtual scene::IMesh* getWieldMesh(const std::string &name,
			IGameDef *gamedef) const
	{
		ClientCached *cc = getClientCached(name, gamedef);
		if(!cc)
			return NULL;
		return cc->wield_mesh;
	}
#endif
	void clear()
	{
		for(std::map<std::string, ItemDefinition*>::const_iterator
				i = m_item_definitions.begin();
				i != m_item_definitions.end(); i++)
		{
			delete i->second;
		}
		m_item_definitions.clear();
		m_aliases.clear();

		// Add the four builtin items:
		//   "" is the hand
		//   "unknown" is returned whenever an undefined item
		//     is accessed (is also the unknown node)
		//   "air" is the air node
		//   "ignore" is the ignore node

		ItemDefinition* hand_def = new ItemDefinition;
		hand_def->name = "";
		hand_def->wield_image = "wieldhand.png";
		hand_def->tool_capabilities = new ToolCapabilities;
		m_item_definitions.insert(std::make_pair("", hand_def));

		ItemDefinition* unknown_def = new ItemDefinition;
		unknown_def->type = ITEM_NODE;
		unknown_def->name = "unknown";
		m_item_definitions.insert(std::make_pair("unknown", unknown_def));

		ItemDefinition* air_def = new ItemDefinition;
		air_def->type = ITEM_NODE;
		air_def->name = "air";
		m_item_definitions.insert(std::make_pair("air", air_def));

		ItemDefinition* ignore_def = new ItemDefinition;
		ignore_def->type = ITEM_NODE;
		ignore_def->name = "ignore";
		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
	}
	virtual void registerItem(const ItemDefinition &def)
	{
		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
		// Ensure that the "" item (the hand) always has ToolCapabilities
		if(def.name == "")
			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");

		if(m_item_definitions.count(def.name) == 0)
			m_item_definitions[def.name] = new ItemDefinition(def);
		else
			*(m_item_definitions[def.name]) = def;

		// Remove conflicting alias if it exists
		bool alias_removed = (m_aliases.erase(def.name) != 0);
		if(alias_removed)
			infostream<<"ItemDefManager: erased alias "<<def.name
					<<" because item was defined"<<std::endl;
	}
	virtual void registerAlias(const std::string &name,
			const std::string &convert_to)
	{
		if(m_item_definitions.find(name) == m_item_definitions.end())
		{
			verbosestream<<"ItemDefManager: setting alias "<<name
				<<" -> "<<convert_to<<std::endl;
			m_aliases[name] = convert_to;
		}
	}
	void serialize(std::ostream &os, u16 protocol_version)
	{
		writeU8(os, 0); // version
		u16 count = m_item_definitions.size();
		writeU16(os, count);

		for (std::map<std::string, ItemDefinition *>::const_iterator
				it = m_item_definitions.begin();
				it != m_item_definitions.end(); ++it) {
			ItemDefinition *def = it->second;
			// Serialize ItemDefinition and write wrapped in a string
			std::ostringstream tmp_os(std::ios::binary);
			def->serialize(tmp_os, protocol_version);
			os << serializeString(tmp_os.str());
		}

		writeU16(os, m_aliases.size());

		for (StringMap::const_iterator
				it = m_aliases.begin();
				it != m_aliases.end(); ++it) {
			os << serializeString(it->first);
			os << serializeString(it->second);
		}
	}
	void deSerialize(std::istream &is)
	{
		// Clear everything
		clear();
		// Deserialize
		int version = readU8(is);
		if(version != 0)
			throw SerializationError("unsupported ItemDefManager version");
		u16 count = readU16(is);
		for(u16 i=0; i<count; i++)
		{
			// Deserialize a string and grab an ItemDefinition from it
			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
			ItemDefinition def;
			def.deSerialize(tmp_is);
			// Register
			registerItem(def);
		}
		u16 num_aliases = readU16(is);
		for(u16 i=0; i<num_aliases; i++)
		{
			std::string name = deSerializeString(is);
			std::string convert_to = deSerializeString(is);
			registerAlias(name, convert_to);
		}
	}
	void processQueue(IGameDef *gamedef)
	{
#ifndef SERVER
		//NOTE this is only thread safe for ONE consumer thread!
		while(!m_get_clientcached_queue.empty())
		{
			GetRequest<std::string, ClientCached*, u8, u8>
					request = m_get_clientcached_queue.pop();

			m_get_clientcached_queue.pushResult(request,
					createClientCachedDirect(request.key, gamedef));
		}
#endif
	}
private:
	// Key is name
	std::map<std::string, ItemDefinition*> m_item_definitions;
	// Aliases
	StringMap m_aliases;
#ifndef SERVER
	// The id of the thread that is allowed to use irrlicht directly
	threadid_t m_main_thread;
	// A reference to this can be returned when nothing is found, to avoid NULLs
	mutable ClientCached m_dummy_clientcached;
	// Cached textures and meshes
	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
	// Queued clientcached fetches (to be processed by the main thread)
	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};

IWritableItemDefManager* createItemDefManager()
{
	return new CItemDefManager();
}