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Commit message (Expand)AuthorAge
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* Lots of small stuffPerttu Ahola2011-01-08
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuff (more to come)Perttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27
' href='#n109'>109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include <sstream>

#include "gamedef.h"
#include "inventory.h"

class TestInventory : public TestBase {
public:
	TestInventory() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestInventory"; }

	void runTests(IGameDef *gamedef);

	void testSerializeDeserialize(IItemDefManager *idef);

	static const char *serialized_inventory;
	static const char *serialized_inventory_2;
};

static TestInventory g_test_instance;

void TestInventory::runTests(IGameDef *gamedef)
{
	TEST(testSerializeDeserialize, gamedef->getItemDefManager());
}

////////////////////////////////////////////////////////////////////////////////

void TestInventory::testSerializeDeserialize(IItemDefManager *idef)
{
	Inventory inv(idef);
	std::istringstream is(serialized_inventory, std::ios::binary);

	inv.deSerialize(is);
	UASSERT(inv.getList("0"));
	UASSERT(!inv.getList("main"));

	inv.getList("0")->setName("main");
	UASSERT(!inv.getList("0"));
	UASSERT(inv.getList("main"));
	UASSERTEQ(u32, inv.getList("main")->getWidth(), 3);

	inv.getList("main")->setWidth(5);
	std::ostringstream inv_os(std::ios::binary);
	inv.serialize(inv_os);
	UASSERTEQ(std::string, inv_os.str(), serialized_inventory_2);
}

const char *TestInventory::serialized_inventory =
	"List 0 32\n"
	"Width 3\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:cobble 61\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:dirt 71\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:dirt 99\n"
	"Item default:cobble 38\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"EndInventoryList\n"
	"EndInventory\n";

const char *TestInventory::serialized_inventory_2 =
	"List main 32\n"
	"Width 5\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:cobble 61\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:dirt 71\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Item default:dirt 99\n"
	"Item default:cobble 38\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"Empty\n"
	"EndInventoryList\n"
	"EndInventory\n";