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* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Refactor loggingShadowNinja2015-10-14
* Abort at uncatched exceptionsest312015-09-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Remove assert warning in leveldb wonderlandKahrl2013-09-10
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for IPv6proller2013-06-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix build on Windowskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* Lots of small stuffPerttu Ahola2011-01-08
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuff (more to come)Perttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27