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path: root/src/defaultsettings.cpp
Commit message (Collapse)AuthorAge
* Minimap updateRealBadAngel2015-06-28
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* Add minimap featureRealBadAngel2015-06-27
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
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* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-09
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
* Add display_gamma option for clientCraig Robbins2014-12-31
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* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
| | | | consumed
* Make hud use fontengine toosapier2014-11-30
| | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
* Implement proper font handlingsapier2014-11-30
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* added enable_build_where_you_stand optionSokomine2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
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* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
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* Node highlighting.RealBadAngel2014-09-17
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* Disable preload_item_visuals by defaultShadowNinja2014-08-05
| | | | This can delay connections by several minutes.
* Remove math mapgenproller2014-07-12
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Add separate download timeout to allow download of bigger files or on low ↵sapier2014-06-26
| | | | bandwidth lines
* Add setting for tooltips show delay.RealBadAngel2014-06-25
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* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Remove settings not used any longersapier2014-05-24
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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Remove liquid_finite and weatherproller2014-04-18
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* Add third person viewBlockMen2014-04-12
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.