Commit message (Collapse) | Author | Age | |
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* | Minimap update | RealBadAngel | 2015-06-28 |
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* | Add minimap feature | RealBadAngel | 2015-06-27 |
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* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
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* | Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵ | paramat | 2015-05-26 |
| | | | | 0.5 persistence for humidity | ||
* | Add core.request_insecure_environment() | ShadowNinja | 2015-05-16 |
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* | Add mod security | ShadowNinja | 2015-05-16 |
| | | | | Due to compatibility concerns, this is temporarily disabled. | ||
* | Clouds: Make cloud area radius settable in .conf | paramat | 2015-05-04 |
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* | Revert the upper-case PROJECT_NAME nonsense that was part of #2402 | sfan5 | 2015-04-27 |
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* | Defaultsettings: Add dungeons and jungles flags. Update conf.example | paramat | 2015-04-14 |
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* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
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* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
| | | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files. | ||
* | Do not enable texture_clean_transparent by default | kwolekr | 2015-03-23 |
| | | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default. | ||
* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 |
| | | | | Signed off by: Zeno, kwolekr | ||
* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 2015-03-07 |
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* | Add camera smoothing and cinematic mode (F8) | rubenwardy | 2015-02-25 |
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* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵ | TriBlade9 | 2015-01-14 |
| | | | | hardcoded values). | ||
* | Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵ | sapier | 2015-01-09 |
| | | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517. | ||
* | Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵ | sapier | 2015-01-09 |
| | | | | different handling on some devices | ||
* | Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵ | sapier | 2015-01-09 |
| | | | | instead of previous assumed 72 | ||
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Make limiting of the reflow liquids queue size optional | Craig Robbins | 2014-12-23 |
| | | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000 | ||
* | Do not allow the m_transforming_liquid queue to increase until all RAM is ↵ | Craig Robbins | 2014-12-18 |
| | | | | consumed | ||
* | Make hud use fontengine too | sapier | 2014-11-30 |
| | | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often | ||
* | Implement proper font handling | sapier | 2014-11-30 |
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* | added enable_build_where_you_stand option | Sokomine | 2014-11-27 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Only set the camera update keymap when using a debug build | rubenwardy | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Add (optional) client-side saving of server map to disk | sfan5 | 2014-11-19 |
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* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
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* | Remove remenants of mob code | Pavel Puchkin | 2014-10-23 |
| | | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`. | ||
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Use configured bind_address for HTTPFetch | ShadowNinja | 2014-09-18 |
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* | Added configurable selectionbox width. Min width = 1, Max = 5 | TriBlade9 | 2014-09-19 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Disable preload_item_visuals by default | ShadowNinja | 2014-08-05 |
| | | | | This can delay connections by several minutes. | ||
* | Remove math mapgen | proller | 2014-07-12 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | ||
* | Add separate download timeout to allow download of bigger files or on low ↵ | sapier | 2014-06-26 |
| | | | | bandwidth lines | ||
* | Add setting for tooltips show delay. | RealBadAngel | 2014-06-25 |
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* | Support for scalable font and gui elements | sapier | 2014-06-22 |
| | | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust! | ||
* | Remove settings not used any longer | sapier | 2014-05-24 |
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* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Add download rate to media progress bar (non http mode only!) | sapier | 2014-04-29 |
| | | | | Minor coding style fixes | ||
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. |