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path: root/src/defaultsettings.cpp
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* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Add display_gamma option for clientCraig Robbins2014-12-31
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Remove remenants of mob codePavel Puchkin2014-10-23
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
* Node highlighting.RealBadAngel2014-09-17
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Remove math mapgenproller2014-07-12
* Add support for Android 2.3+sapier2014-06-29
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Add setting for tooltips show delay.RealBadAngel2014-06-25
* Support for scalable font and gui elementssapier2014-06-22
* Remove settings not used any longersapier2014-05-24
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Add proper lua api deprecated handlingsapier2014-04-29
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Add support for dpi based HUD scalingsapier2014-04-27
* Remove liquid_finite and weatherproller2014-04-18
* Add third person viewBlockMen2014-04-12
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Add the option to bind to a specific addressShadowNinja2014-02-05