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path: root/src/defaultsettings.cpp
Commit message (Expand)AuthorAge
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Add depth sorting for node faces (#11696)x20482022-04-02
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Make chat web links clickable (#11092)pecksin2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Shadow mapping render pass (#11244)Liso2021-06-06
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
* Settings: Proper priority hierarchySmallJoker2021-01-29
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Fix some more joystick issues (#10624)Markus2020-12-19
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan52020-12-04
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* Increase default emerge queue limits and limit enqueue requests for active bl...Lars2020-11-12
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Change default ambient occlusion gamma to 1.8 (#10185)sfan52020-09-01
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
* Allow the ABM time budget to be configurable.Lars2020-08-18
* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Android: fix TMPFolder path (#10052)Maksim2020-06-20
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07