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path: root/src/defaultsettings.cpp
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* Remove new_style_waterRealBadAngel2016-02-26
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* Add Lua interface to HTTPFetchRequestJeija2016-02-22
| | | | | | | | | | This allows mods to perform both asynchronous and synchronous HTTP requests. Mods are only granted access to HTTP APIs if either mod security is disabled or if they are whitelisted in any of the the secure.http_mods and secure.trusted_mods settings. Adds httpfetch_caller_alloc_secure to generate random, non-predictable caller IDs so that lua mods cannot spy on each others HTTP queries.
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
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* Remove preload_item_visuals codeRealBadAngel2016-02-21
| | | | Closes #3748
* Filmic HDR tone mappingRealBadAngel2016-02-09
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* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
| | | | | | | | | | | | To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* WoW-style AutorunDuane Robertson2015-10-29
| | | | | This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.
* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
| | | | | | | | Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Dungeongen: Remove floating framesparamat2015-08-29
| | | | | | | | Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
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* Add count based unload limit for mapblocksest312015-08-13
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* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Add map limit config optionrubenwardy2015-08-02
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Server kicks: make messages configurable, cache wstringest312015-07-17
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* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* Disable mesh cache by defaultest312015-07-01
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* Minimap updateRealBadAngel2015-06-28
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* Add minimap featureRealBadAngel2015-06-27
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
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* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-09
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
* Add display_gamma option for clientCraig Robbins2014-12-31
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* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
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* Make hud use fontengine toosapier2014-11-30
| | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
* Implement proper font handlingsapier2014-11-30
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* added enable_build_where_you_stand optionSokomine2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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