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path: root/src/defaultsettings.cpp
Commit message (Collapse)AuthorAge
* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
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* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
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* Node highlighting.RealBadAngel2014-09-17
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* Disable preload_item_visuals by defaultShadowNinja2014-08-05
| | | | This can delay connections by several minutes.
* Remove math mapgenproller2014-07-12
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Add separate download timeout to allow download of bigger files or on low ↵sapier2014-06-26
| | | | bandwidth lines
* Add setting for tooltips show delay.RealBadAngel2014-06-25
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* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Remove settings not used any longersapier2014-05-24
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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Remove liquid_finite and weatherproller2014-04-18
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* Add third person viewBlockMen2014-04-12
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Add the option to bind to a specific addressShadowNinja2014-02-05
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* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
| | | | | Add checks for invalid user input for important settings Rename Settings::tryGet* to Settings::get*NoEx for consistency
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
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* Add alpha setting to font shadowBlockMen2013-12-14
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Shaders rework.RealBadAngel2013-12-03
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Improved default settings for floatland perlin noise 1. Larger, more ↵proller2013-11-14
| | | | detailed floatlands.
* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
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* Add configurable PRAGMA synchronous =proller2013-09-17
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* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
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* Add a setting for HighPrecisionFPU (fixes #763).Ilya Zhuravlev2013-08-25
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* Add ability to activate mods with doubleclick (remove old_style_mod_selection)PilzAdam2013-08-16
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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