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path: root/src/defaultsettings.cpp
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* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* Allow the ABM time budget to be configurable.Lars2020-08-18
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* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Android: fix TMPFolder path (#10052)Maksim2020-06-20
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* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
| | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
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* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
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* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
| | | | | | | This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
| | | Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
| | | | | | The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker2020-01-25
| | | | | | | | | | | (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
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* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
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* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
| | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* Allow customizing chat message format (#8529)ANAND2019-08-08
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* Unify OpenGL ES supportsfan52019-08-04
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* Android: Use system provided path for default TMPFolder setting (#8505)stujones112019-06-15
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* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
| | | | | | | | 6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
* Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat2019-04-07
| | | | 'Fancy' leaves are intensive to render. Also remove the unnecessary duplicated setting of 'chunksize'.
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
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* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05
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* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
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* Settings: Slightly increase block generate, block send, object send ↵Paramat2019-01-31
| | | | distances (#8147)
* Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto2019-01-26
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* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)Paramat2018-12-06
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* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-02
| | | | add associated keybinding options update docs and settingtypes
* Remove unused settings (#7929)Paul Ouellette2018-12-02
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* Added pitch fly mode (#7817)Gaël C2018-12-01
| | | | | In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
* Fix macro warning due to incorrect define conjunctionrubenwardy2018-11-25
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* MacOS: Fix default sneak key. Improve mouse response (#7885)texmex2018-11-24
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* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-22
| | | | | | | | Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
* Android settings: Develop adaptive HUD scaling (#7784)Paramat2018-11-18
| | | | | | | Use font size 14 for phones. Use x_inches < 3.7 instead of < 3.5 for small phones. Add a new category x_inches < 6 for larger phones. Use HUD scaling 0.85 for larger phones. Use desktop defaults for tablets.
* Enable subtle fall bobbing (#7856)HybridDog2018-11-12
| | | Set the default value of fall_bobbing_amount to 0.03
* Content store: Add setting to filter non-free packages (#7766)rubenwardy2018-11-08
| | | | Defaulting to hiding in order to help with Debian/etc distribution. This could be changed at a later date.
* Software inventorycube (#7651)Vitaliy2018-09-29
| | | Fixes missing/upside-down images on Android.
* Update Android defaults for modern H/W. (#7572)lhofhansl2018-07-22
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* CSM: Disallow exploitable clientside mod functions by default (#7547)Paramat2018-07-19
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* Adjust some settings to modern environments and networks. (#7549)lhofhansl2018-07-13
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* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Update contentdb_url to content.minetest.netrubenwardy2018-05-13
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
| | | | | | | | | | | | | | | | | * Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation