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* Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* allow specifying a fixed seed in the config file for generating the map ↵Kahrl2011-09-06
| | | | (fixed_map_seed)
* Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| | | | This is just a chat window with the / text pre-loaded.
* Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
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* changelog update and disable motd by defaultPerttu Ahola2011-07-31
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* Added message of the day and made it properly configurable using /#setting ↵Perttu Ahola2011-07-30
| | | | (not saved to config file yet)
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
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* Lowered default viewing range minimum to such that it allows fairly good ↵Perttu Ahola2011-07-24
| | | | | | framerate in jungles with sucky hardware. Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\ | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola2011-06-27
| | | | | | | | default to 600
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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| * added and commented out some debug outputPerttu Ahola2011-06-26
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* | + farmesh config optionsJiří Procházka2011-07-11
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* disabled farmesh in default settingsPerttu Ahola2011-06-23
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* farmesh render range is now dynamicPerttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* added in-game key shortcuts for toggling free_move and fast_move (default K ↵Perttu Ahola2011-06-17
| | | | and J)
* Added an experimental "far view" thing. Doesn't work exactly like it should ↵Perttu Ahola2011-06-07
| | | | and not suitable for real use yet, and might never be.
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* invert_mouse config optionPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* change default sneak key from RSHIFT to LSHIFTPerttu Ahola2011-05-19
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* video backend selectionPerttu Ahola2011-02-19
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* might work good on cmake+msvc nowPerttu Ahola2011-02-15
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* nicer looking waterPerttu Ahola2011-02-04
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-01
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* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Faster lighting at map generation timePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* configuration updates; making to build on msvcPerttu Ahola2011-01-17
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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