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path: root/src/defaultsettings.cpp
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* ShaderSource and silly example shadersKahrl2012-12-02
* Add setting preload_item_visualsPerttu Ahola2012-12-02
* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Default anaglyph to 0.1MirceaKitsune2012-11-13
| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
* | Add congestion control settings to minetest.confPerttu Ahola2012-11-29
* | Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola2012-11-29
* | Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* Make shift the default descent control on ladders and when flyingsfan52012-09-01
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-16
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is exp...q662012-04-07
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-03-27
* Increase maximum generate distance now that generation might actually keep up...Perttu Ahola2012-03-27
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-27
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-25
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-12
* World selection box in main menu (and random fixing)Perttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-02-06
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* Page up and down change the minimum viewing rangeKahrl2012-02-01
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-24
* Add enable_pvp settingPerttu Ahola2011-12-02
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
* Higher default map save and unload intervalPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Add IDropAction and related stuffKahrl2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20