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path:
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defaultsettings.cpp
Commit message (
Expand
)
Author
Age
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Remove preload_item_visuals code
RealBadAngel
2016-02-21
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
WoW-style Autorun
Duane Robertson
2015-10-29
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findSpawnPos: Add setting for max height above water level
paramat
2015-10-29
*
Refactor logging
ShadowNinja
2015-10-14
*
Dungeongen: Remove floating frames
paramat
2015-08-29
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Defaultsettings: Increase client_mapblock_limit to 5000
paramat
2015-08-15
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Fix camera updates being toggled by N key in release mode (#2762)
Kahrl
2015-08-07
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Add map limit config option
rubenwardy
2015-08-02
*
Optional reconnect functionality
est31
2015-07-23
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
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Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
*
Disable mesh cache by default
est31
2015-07-01
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Minimap update
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
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Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...
paramat
2015-05-26
*
Add core.request_insecure_environment()
ShadowNinja
2015-05-16
*
Add mod security
ShadowNinja
2015-05-16
*
Clouds: Make cloud area radius settable in .conf
paramat
2015-05-04
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Defaultsettings: Add dungeons and jungles flags. Update conf.example
paramat
2015-04-14
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Do not enable texture_clean_transparent by default
kwolekr
2015-03-23
*
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
*
Add camera smoothing and cinematic mode (F8)
rubenwardy
2015-02-25
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...
sapier
2015-01-09
*
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
*
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...
sapier
2015-01-09
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Make hud use fontengine too
sapier
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
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Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
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