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path: root/src/defaultsettings.cpp
Commit message (Expand)AuthorAge
* Update contentdb_url to content.minetest.netrubenwardy2018-05-13
* Add online content repositoryrubenwardy2018-04-19
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Add main_menu_style settingPorygonZRocks2018-02-08
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Adjust default console heightEzhh2017-12-17
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
* Implement #6096Esteban I. RM2017-10-17
* Real global textures (#6105)Vitaliy2017-10-15
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-07
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Correct tooltip_append_itemstring terminology (#6421)DTA72017-09-16
* Add setting to display the itemstring after the tooltip in the inventory. (#6...DTA72017-09-15
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Remove DSTACK keybind setting (#6378)Rui2017-09-05
* World start time: Add setting for this, default unchangedparamat2017-09-04
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-29
* Network cleanup (#6310)Loïc Blot2017-08-25
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
* New lighting curve (#5279)Vitaliy2017-08-17
* Remove cloud_height settingBen Deutsch2017-08-12
* Make direct item selection keys freely bindableWuzzy2017-07-30
* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-18
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
* Add Arm Inertia (#6050)kilbith2017-06-26
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "peerhandler.h"
#include "socket.h"
#include "constants.h"
#include "util/pointer.h"
#include "util/container.h"
#include "util/thread.h"
#include "util/numeric.h"
#include "networkprotocol.h"
#include <iostream>
#include <fstream>
#include <list>
#include <map>

class NetworkPacket;

namespace con
{

class ConnectionReceiveThread;
class ConnectionSendThread;

typedef enum MTProtocols {
	MTP_PRIMARY,
	MTP_UDP,
	MTP_MINETEST_RELIABLE_UDP
} MTProtocols;

#define MAX_UDP_PEERS 65535

#define SEQNUM_MAX 65535

inline bool seqnum_higher(u16 totest, u16 base)
{
	if (totest > base)
	{
		if ((totest - base) > (SEQNUM_MAX/2))
			return false;

		return true;
	}

	if ((base - totest) > (SEQNUM_MAX/2))
		return true;

	return false;
}

inline bool seqnum_in_window(u16 seqnum, u16 next,u16 window_size)
{
	u16 window_start = next;
	u16 window_end   = ( next + window_size ) % (SEQNUM_MAX+1);

	if (window_start < window_end) {
		return ((seqnum >= window_start) && (seqnum < window_end));
	}


	return ((seqnum < window_end) || (seqnum >= window_start));
}

static inline float CALC_DTIME(u64 lasttime, u64 curtime)
{
	float value = ( curtime - lasttime) / 1000.0;
	return MYMAX(MYMIN(value,0.1),0.0);
}

struct BufferedPacket
{
	BufferedPacket(u8 *a_data, u32 a_size):
		data(a_data, a_size)
	{}
	BufferedPacket(u32 a_size):
		data(a_size)
	{}
	Buffer<u8> data; // Data of the packet, including headers
	float time = 0.0f; // Seconds from buffering the packet or re-sending
	float totaltime = 0.0f; // Seconds from buffering the packet
	u64 absolute_send_time = -1;
	Address address; // Sender or destination
	unsigned int resend_count = 0;
};

// This adds the base headers to the data and makes a packet out of it
BufferedPacket makePacket(Address &address, const SharedBuffer<u8> &data,
		u32 protocol_id, session_t sender_peer_id, u8 channel);

// Depending on size, make a TYPE_ORIGINAL or TYPE_SPLIT packet
// Increments split_seqnum if a split packet is made
void makeAutoSplitPacket(const SharedBuffer<u8> &data, u32 chunksize_max,
		u16 &split_seqnum, std::list<SharedBuffer<u8>> *list);

// Add the TYPE_RELIABLE header to the data
SharedBuffer<u8> makeReliablePacket(const SharedBuffer<u8> &data, u16 seqnum);

struct IncomingSplitPacket
{
	IncomingSplitPacket(u32 cc, bool r):
		chunk_count(cc), reliable(r) {}

	IncomingSplitPacket() = delete;

	float time = 0.0f; // Seconds from adding
	u32 chunk_count;
	bool reliable; // If true, isn't deleted on timeout

	bool allReceived() const
	{
		return (chunks.size() == chunk_count);
	}
	bool insert(u32 chunk_num, SharedBuffer<u8> &chunkdata);
	SharedBuffer<u8> reassemble();

private:
	// Key is chunk number, value is data without headers
	std::map<u16, SharedBuffer<u8>> chunks;
};

/*
=== NOTES ===

A packet is sent through a channel to a peer with a basic header:
TODO: Should we have a receiver_peer_id also?
	Header (7 bytes):
	[0] u32 protocol_id
	[4] session_t sender_peer_id
	[6] u8 channel
sender_peer_id:
	Unique to each peer.
	value 0 (PEER_ID_INEXISTENT) is reserved for making new connections
	value 1 (PEER_ID_SERVER) is reserved for server
	these constants are defined in constants.h
channel:
	The lower the number, the higher the priority is.
	Only channels 0, 1 and 2 exist.
*/
#define BASE_HEADER_SIZE 7
#define CHANNEL_COUNT 3
/*
Packet types:

CONTROL: This is a packet used by the protocol.
- When this is processed, nothing is handed to the user.
	Header (2 byte):
	[0] u8 type
	[1] u8 controltype
controltype and data description:
	CONTROLTYPE_ACK
		[2] u16 seqnum
	CONTROLTYPE_SET_PEER_ID
		[2] session_t peer_id_new
	CONTROLTYPE_PING
	- There is no actual reply, but this can be sent in a reliable
	  packet to get a reply
	CONTROLTYPE_DISCO
*/
//#define TYPE_CONTROL 0
#define CONTROLTYPE_ACK 0
#define CONTROLTYPE_SET_PEER_ID 1
#define CONTROLTYPE_PING 2
#define CONTROLTYPE_DISCO 3

/*
ORIGINAL: This is a plain packet with no control and no error
checking at all.
- When this is processed, it is directly handed to the user.
	Header (1 byte):
	[0] u8 type
*/
//#define TYPE_ORIGINAL 1
#define ORIGINAL_HEADER_SIZE 1
/*
SPLIT: These are sequences of packets forming one bigger piece of
data.
- When processed and all the packet_nums 0...packet_count-1 are
  present (this should be buffered), the resulting data shall be
  directly handed to the user.
- If the data fails to come up in a reasonable time, the buffer shall
  be silently discarded.
- These can be sent as-is or atop of a RELIABLE packet stream.
	Header (7 bytes):
	[0] u8 type
	[1] u16 seqnum
	[3] u16 chunk_count
	[5] u16 chunk_num
*/
//#define TYPE_SPLIT 2
/*
RELIABLE: Delivery of all RELIABLE packets shall be forced by ACKs,
and they shall be delivered in the same order as sent. This is done
with a buffer in the receiving and transmitting end.
- When this is processed, the contents of each packet is recursively
  processed as packets.
	Header (3 bytes):
	[0] u8 type
	[1] u16 seqnum

*/
//#define TYPE_RELIABLE 3
#define RELIABLE_HEADER_SIZE 3
#define SEQNUM_INITIAL 65500

enum PacketType: u8 {
	PACKET_TYPE_CONTROL = 0,
	PACKET_TYPE_ORIGINAL = 1,
	PACKET_TYPE_SPLIT = 2,
	PACKET_TYPE_RELIABLE = 3,
	PACKET_TYPE_MAX
};
/*
	A buffer which stores reliable packets and sorts them internally
	for fast access to the smallest one.
*/

typedef std::list<BufferedPacket>::iterator RPBSearchResult;

class ReliablePacketBuffer
{
public:
	ReliablePacketBuffer() = default;

	bool getFirstSeqnum(u16& result);

	BufferedPacket popFirst();
	BufferedPacket popSeqnum(u16 seqnum);
	void insert(BufferedPacket &p, u16 next_expected);

	void incrementTimeouts(float dtime);
	std::list<BufferedPacket> getTimedOuts(float timeout,
			unsigned int max_packets);

	void print();
	bool empty();
	RPBSearchResult notFound();
	u32 size();


private:
	RPBSearchResult findPacket(u16 seqnum); // does not perform locking

	std::list<BufferedPacket> m_list;

	u16 m_oldest_non_answered_ack;

	std::mutex m_list_mutex;
};

/*
	A buffer for reconstructing split packets
*/

class IncomingSplitBuffer
{
public:
	~IncomingSplitBuffer();
	/*
		Returns a reference counted buffer of length != 0 when a full split
		packet is constructed. If not, returns one of length 0.
	*/
	SharedBuffer<u8> insert(const BufferedPacket &p, bool reliable);

	void removeUnreliableTimedOuts(float dtime, float timeout);

private:
	// Key is seqnum
	std::map<u16, IncomingSplitPacket*> m_buf;

	std::mutex m_map_mutex;
};

struct OutgoingPacket
{
	session_t peer_id;
	u8 channelnum;
	SharedBuffer<u8> data;
	bool reliable;
	bool ack;

	OutgoingPacket(session_t peer_id_, u8 channelnum_, const SharedBuffer<u8> &data_,
			bool reliable_,bool ack_=false):
		peer_id(peer_id_),
		channelnum(channelnum_),
		data(data_),
		reliable(reliable_),
		ack(ack_)
	{
	}
};

enum ConnectionCommandType{
	CONNCMD_NONE,
	CONNCMD_SERVE,
	CONNCMD_CONNECT,
	CONNCMD_DISCONNECT,
	CONNCMD_DISCONNECT_PEER,
	CONNCMD_SEND,
	CONNCMD_SEND_TO_ALL,
	CONCMD_ACK,
	CONCMD_CREATE_PEER
};

struct ConnectionCommand
{
	enum ConnectionCommandType type = CONNCMD_NONE;
	Address address;
	session_t peer_id = PEER_ID_INEXISTENT;
	u8 channelnum = 0;
	Buffer<u8> data;
	bool reliable = false;
	bool raw = false;

	ConnectionCommand() = default;
	ConnectionCommand &operator=(const ConnectionCommand &other)
	{
		type = other.type;
		address = other.address;
		peer_id = other.peer_id;
		channelnum = other.channelnum;
		// We must copy the buffer here to prevent race condition
		data = SharedBuffer<u8>(*other.data, other.data.getSize());
		reliable = other.reliable;
		raw = other.raw;
		return *this;
	}

	void serve(Address address_)
	{
		type = CONNCMD_SERVE;
		address = address_;
	}
	void connect(Address address_)
	{
		type = CONNCMD_CONNECT;
		address = address_;
	}
	void disconnect()
	{
		type = CONNCMD_DISCONNECT;
	}
	void disconnect_peer(session_t peer_id_)
	{
		type = CONNCMD_DISCONNECT_PEER;
		peer_id = peer_id_;
	}

	void send(session_t peer_id_, u8 channelnum_, NetworkPacket *pkt, bool reliable_);

	void ack(session_t peer_id_, u8 channelnum_, const SharedBuffer<u8> &data_)
	{
		type = CONCMD_ACK;
		peer_id = peer_id_;
		channelnum = channelnum_;
		data = data_;
		reliable = false;
	}

	void createPeer(session_t peer_id_, const SharedBuffer<u8> &data_)
	{
		type = CONCMD_CREATE_PEER;
		peer_id = peer_id_;
		data = data_;
		channelnum = 0;
		reliable = true;
		raw = true;
	}
};

/* maximum window size to use, 0xFFFF is theoretical maximum  don't think about
 * touching it, the less you're away from it the more likely data corruption
 * will occur
 */
#define MAX_RELIABLE_WINDOW_SIZE 0x8000
	/* starting value for window size */
#define MIN_RELIABLE_WINDOW_SIZE 0x40

class Channel
{

public:
	u16 readNextIncomingSeqNum();
	u16 incNextIncomingSeqNum();

	u16 getOutgoingSequenceNumber(bool& successfull);
	u16 readOutgoingSequenceNumber();
	bool putBackSequenceNumber(u16);

	u16 readNextSplitSeqNum();
	void setNextSplitSeqNum(u16 seqnum);

	// This is for buffering the incoming packets that are coming in
	// the wrong order
	ReliablePacketBuffer incoming_reliables;
	// This is for buffering the sent packets so that the sender can
	// re-send them if no ACK is received
	ReliablePacketBuffer outgoing_reliables_sent;

	//queued reliable packets
	std::queue<BufferedPacket> queued_reliables;

	//queue commands prior splitting to packets
	std::deque<ConnectionCommand> queued_commands;

	IncomingSplitBuffer incoming_splits;

	Channel() = default;
	~Channel() = default;

	void UpdatePacketLossCounter(unsigned int count);
	void UpdatePacketTooLateCounter();
	void UpdateBytesSent(unsigned int bytes,unsigned int packages=1);
	void UpdateBytesLost(unsigned int bytes);
	void UpdateBytesReceived(unsigned int bytes);

	void UpdateTimers(float dtime);

	const float getCurrentDownloadRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return cur_kbps; };
	const float getMaxDownloadRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return max_kbps; };

	const float getCurrentLossRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return cur_kbps_lost; };
	const float getMaxLossRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return max_kbps_lost; };

	const float getCurrentIncomingRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return cur_incoming_kbps; };
	const float getMaxIncomingRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return max_incoming_kbps; };

	const float getAvgDownloadRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return avg_kbps; };
	const float getAvgLossRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return avg_kbps_lost; };
	const float getAvgIncomingRateKB()
		{ MutexAutoLock lock(m_internal_mutex); return avg_incoming_kbps; };

	const unsigned int getWindowSize() const { return window_size; };

	void setWindowSize(unsigned int size) { window_size = size; };
private:
	std::mutex m_internal_mutex;
	int window_size = MIN_RELIABLE_WINDOW_SIZE;

	u16 next_incoming_seqnum = SEQNUM_INITIAL;

	u16 next_outgoing_seqnum = SEQNUM_INITIAL;
	u16 next_outgoing_split_seqnum = SEQNUM_INITIAL;

	unsigned int current_packet_loss = 0;
	unsigned int current_packet_too_late = 0;
	unsigned int current_packet_successful = 0;
	float packet_loss_counter = 0.0f;

	unsigned int current_bytes_transfered = 0;
	unsigned int current_bytes_received = 0;
	unsigned int current_bytes_lost = 0;
	float max_kbps = 0.0f;
	float cur_kbps = 0.0f;
	float avg_kbps = 0.0f;
	float max_incoming_kbps = 0.0f;
	float cur_incoming_kbps = 0.0f;
	float avg_incoming_kbps = 0.0f;
	float max_kbps_lost = 0.0f;
	float cur_kbps_lost = 0.0f;
	float avg_kbps_lost = 0.0f;
	float bpm_counter = 0.0f;

	unsigned int rate_samples = 0;
};

class Peer;

class PeerHelper
{
public:
	PeerHelper() = default;
	PeerHelper(Peer* peer);
	~PeerHelper();

	PeerHelper&   operator=(Peer* peer);
	Peer*         operator->() const;
	bool          operator!();
	Peer*         operator&() const;
	bool          operator!=(void* ptr);

private:
	Peer *m_peer = nullptr;
};

class Connection;

typedef enum {
	CUR_DL_RATE,
	AVG_DL_RATE,
	CUR_INC_RATE,
	AVG_INC_RATE,
	CUR_LOSS_RATE,
	AVG_LOSS_RATE,
} rate_stat_type;

class Peer {
	public:
		friend class PeerHelper;

		Peer(Address address_,u16 id_,Connection* connection) :
			id(id_),
			m_connection(connection),
			address(address_),
			m_last_timeout_check(porting::getTimeMs())
		{
		};

		virtual ~Peer() {
			MutexAutoLock usage_lock(m_exclusive_access_mutex);
			FATAL_ERROR_IF(m_usage != 0, "Reference counting failure");
		};

		// Unique id of the peer
		u16 id;

		void Drop();

		virtual void PutReliableSendCommand(ConnectionCommand &c,
						unsigned int max_packet_size) {};

		virtual bool getAddress(MTProtocols type, Address& toset) = 0;

		bool isPendingDeletion()
		{ MutexAutoLock lock(m_exclusive_access_mutex); return m_pending_deletion; };

		void ResetTimeout()
			{MutexAutoLock lock(m_exclusive_access_mutex); m_timeout_counter = 0.0; };

		bool isTimedOut(float timeout);

		unsigned int m_increment_packets_remaining = 9;
		unsigned int m_increment_bytes_remaining = 0;

		virtual u16 getNextSplitSequenceNumber(u8 channel) { return 0; };
		virtual void setNextSplitSequenceNumber(u8 channel, u16 seqnum) {};
		virtual SharedBuffer<u8> addSplitPacket(u8 channel, const BufferedPacket &toadd,
				bool reliable)
		{
			fprintf(stderr,"Peer: addSplitPacket called, this is supposed to be never called!\n");
			return SharedBuffer<u8>(0);
		};

		virtual bool Ping(float dtime, SharedBuffer<u8>& data) { return false; };

		virtual float getStat(rtt_stat_type type) const {
			switch (type) {
				case MIN_RTT:
					return m_rtt.min_rtt;
				case MAX_RTT:
					return m_rtt.max_rtt;
				case AVG_RTT:
					return m_rtt.avg_rtt;
				case MIN_JITTER:
					return m_rtt.jitter_min;
				case MAX_JITTER:
					return m_rtt.jitter_max;
				case AVG_JITTER:
					return m_rtt.jitter_avg;
			}
			return -1;
		}
	protected:
		virtual void reportRTT(float rtt) {};

		void RTTStatistics(float rtt,
							const std::string &profiler_id = "",
							unsigned int num_samples = 1000);

		bool IncUseCount();
		void DecUseCount();

		std::mutex m_exclusive_access_mutex;

		bool m_pending_deletion = false;

		Connection* m_connection;

		// Address of the peer
		Address address;

		// Ping timer
		float m_ping_timer = 0.0f;
	private:

		struct rttstats {
			float jitter_min = FLT_MAX;
			float jitter_max = 0.0f;
			float jitter_avg = -1.0f;
			float min_rtt = FLT_MAX;
			float max_rtt = 0.0f;
			float avg_rtt = -1.0f;

			rttstats() = default;
		};

		rttstats m_rtt;
		float m_last_rtt = -1.0f;

		// current usage count
		unsigned int m_usage = 0;

		// Seconds from last receive
		float m_timeout_counter = 0.0f;

		u64 m_last_timeout_check;
};

class UDPPeer : public Peer
{
public:

	friend class PeerHelper;
	friend class ConnectionReceiveThread;
	friend class ConnectionSendThread;
	friend class Connection;

	UDPPeer(u16 a_id, Address a_address, Connection* connection);
	virtual ~UDPPeer() = default;

	void PutReliableSendCommand(ConnectionCommand &c,
							unsigned int max_packet_size);

	bool getAddress(MTProtocols type, Address& toset);

	u16 getNextSplitSequenceNumber(u8 channel);
	void setNextSplitSequenceNumber(u8 channel, u16 seqnum);

	SharedBuffer<u8> addSplitPacket(u8 channel, const BufferedPacket &toadd,
		bool reliable);

protected:
	/*
		Calculates avg_rtt and resend_timeout.
		rtt=-1 only recalculates resend_timeout
	*/
	void reportRTT(float rtt);

	void RunCommandQueues(
					unsigned int max_packet_size,
					unsigned int maxcommands,
					unsigned int maxtransfer);

	float getResendTimeout()
		{ MutexAutoLock lock(m_exclusive_access_mutex); return resend_timeout; }

	void setResendTimeout(float timeout)
		{ MutexAutoLock lock(m_exclusive_access_mutex); resend_timeout = timeout; }
	bool Ping(float dtime,SharedBuffer<u8>& data);

	Channel channels[CHANNEL_COUNT];
	bool m_pending_disconnect = false;
private:
	// This is changed dynamically
	float resend_timeout = 0.5;

	bool processReliableSendCommand(
					ConnectionCommand &c,
					unsigned int max_packet_size);
};

/*
	Connection
*/

enum ConnectionEventType{
	CONNEVENT_NONE,
	CONNEVENT_DATA_RECEIVED,
	CONNEVENT_PEER_ADDED,
	CONNEVENT_PEER_REMOVED,
	CONNEVENT_BIND_FAILED,
};

struct ConnectionEvent
{
	enum ConnectionEventType type = CONNEVENT_NONE;
	session_t peer_id = 0;
	Buffer<u8> data;
	bool timeout = false;
	Address address;

	ConnectionEvent() = default;

	std::string describe()
	{
		switch(type) {
		case CONNEVENT_NONE:
			return "CONNEVENT_NONE";
		case CONNEVENT_DATA_RECEIVED:
			return "CONNEVENT_DATA_RECEIVED";
		case CONNEVENT_PEER_ADDED:
			return "CONNEVENT_PEER_ADDED";
		case CONNEVENT_PEER_REMOVED:
			return "CONNEVENT_PEER_REMOVED";
		case CONNEVENT_BIND_FAILED:
			return "CONNEVENT_BIND_FAILED";
		}
		return "Invalid ConnectionEvent";
	}

	void dataReceived(session_t peer_id_, const SharedBuffer<u8> &data_)
	{
		type = CONNEVENT_DATA_RECEIVED;
		peer_id = peer_id_;
		data = data_;
	}
	void peerAdded(session_t peer_id_, Address address_)
	{
		type = CONNEVENT_PEER_ADDED;
		peer_id = peer_id_;
		address = address_;
	}
	void peerRemoved(session_t peer_id_, bool timeout_, Address address_)
	{
		type = CONNEVENT_PEER_REMOVED;
		peer_id = peer_id_;
		timeout = timeout_;
		address = address_;
	}
	void bindFailed()
	{
		type = CONNEVENT_BIND_FAILED;
	}
};

class PeerHandler;

class Connection
{
public:
	friend class ConnectionSendThread;
	friend class ConnectionReceiveThread;

	Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6,
			PeerHandler *peerhandler);
	~Connection();

	/* Interface */
	ConnectionEvent waitEvent(u32 timeout_ms);
	void putCommand(ConnectionCommand &c);

	void SetTimeoutMs(u32 timeout) { m_bc_receive_timeout = timeout; }
	void Serve(Address bind_addr);
	void Connect(Address address);
	bool Connected();
	void Disconnect();
	void Receive(NetworkPacket* pkt);
	bool TryReceive(NetworkPacket *pkt);
	void Send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
	session_t GetPeerID() const { return m_peer_id; }
	Address GetPeerAddress(session_t peer_id);
	float getPeerStat(session_t peer_id, rtt_stat_type type);
	float getLocalStat(rate_stat_type type);
	const u32 GetProtocolID() const { return m_protocol_id; };
	const std::string getDesc();
	void DisconnectPeer(session_t peer_id);

protected:
	PeerHelper getPeerNoEx(session_t peer_id);
	u16   lookupPeer(Address& sender);

	u16 createPeer(Address& sender, MTProtocols protocol, int fd);
	UDPPeer*  createServerPeer(Address& sender);
	bool deletePeer(session_t peer_id, bool timeout);

	void SetPeerID(session_t id) { m_peer_id = id; }

	void sendAck(session_t peer_id, u8 channelnum, u16 seqnum);

	void PrintInfo(std::ostream &out);

	std::list<session_t> getPeerIDs()
	{
		MutexAutoLock peerlock(m_peers_mutex);
		return m_peer_ids;
	}

	UDPSocket m_udpSocket;
	MutexedQueue<ConnectionCommand> m_command_queue;

	bool Receive(NetworkPacket *pkt, u32 timeout);

	void putEvent(ConnectionEvent &e);

	void TriggerSend();
private:
	MutexedQueue<ConnectionEvent> m_event_queue;

	session_t m_peer_id = 0;
	u32 m_protocol_id;

	std::map<session_t, Peer *> m_peers;
	std::list<session_t> m_peer_ids;
	std::mutex m_peers_mutex;

	std::unique_ptr<ConnectionSendThread> m_sendThread;
	std::unique_ptr<ConnectionReceiveThread> m_receiveThread;

	std::mutex m_info_mutex;

	// Backwards compatibility
	PeerHandler *m_bc_peerhandler;
	u32 m_bc_receive_timeout = 0;

	bool m_shutting_down = false;

	session_t m_next_remote_peer_id = 2;
};

} // namespace