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* Dungeons: Mostly fix missing stair nodesParamat2018-06-03
* Dungeongen: Add and improve parametersparamat2017-02-26
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-26
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-25
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-23
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Fix undefined evaluation order when constructing random vectorskwolekr2016-05-27
* Dungeongen: Update disabled torch placement codekinokoio2016-04-03
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Dungeongen: Fix rarely triggered segfaultparamat2015-12-01
* Dungeongen: Also preserve river water nodesparamat2015-11-29
* Dungeongen: Remove floating framesparamat2015-08-29
* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
* Standardized method of getting node info in dungeon mapgen.0gb.us2013-09-06
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10