| Commit message (Expand) | Author | Age |
* | Dungeons: Generalise use, add capabilities, various modifications | paramat | 2016-06-17 |
* | Dungeongen: Remove dependency on Mapgen | kwolekr | 2016-05-27 |
* | Fix undefined evaluation order when constructing random vectors | kwolekr | 2016-05-27 |
* | Dungeongen: Update disabled torch placement code | kinokoio | 2016-04-03 |
* | Mapgen: Various fixes and improvements | paramat | 2016-01-11 |
* | Dungeongen: Fix rarely triggered segfault | paramat | 2015-12-01 |
* | Dungeongen: Also preserve river water nodes | paramat | 2015-11-29 |
* | Dungeongen: Remove floating frames | paramat | 2015-08-29 |
* | Dungeon generation: Fix code style issues in dungeongen.cpp | paramat | 2015-08-01 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 2015-03-07 |
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
* | Huge overhaul of the entire MapgenParams system | kwolekr | 2014-02-03 |
* | Add map feature generation notify Lua API | kwolekr | 2013-12-14 |
* | Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 | kwolekr | 2013-12-07 |
* | Standardized method of getting node info in dungeon mapgen. | 0gb.us | 2013-09-06 |
* | Re-add dungeons in new dungeongen.cpp | kwolekr | 2013-03-10 |