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emerge.cpp
Commit message (
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Author
Age
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-06-03
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Map generation limit: Rewrite
paramat
2017-03-20
*
avoid crashing when accessing mapgen early (#5384)
zeuner
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
*
Mgfractal: Move julia set selection into formula parameter
paramat
2015-11-23
*
Mapgen: Add flat mapgen in hidden form
paramat
2015-11-11
*
Refactor Thread class to improve readability and portability
kwolekr
2015-10-16
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
*
Mapgen: Add 4D fractal mapgen
paramat
2015-10-06
*
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
*
Hide mapgens from main menu not intended for end users
kwolekr
2015-10-04
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-09-23
*
Clean up threading
ShadowNinja
2015-08-23
*
Prepend "Lua: " before lua exceptions
Břetislav Štec
2015-08-02
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix map_seed not changed when creating a new world after login to another
fz72
2015-02-18
*
Randomly generate seed if field blank for any Settings instance
kwolekr
2015-02-01
*
Write common mapgen params to map_meta.txt on world initialization
kwolekr
2015-01-27
*
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2015-01-07
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Biomes: Make biome heat and humidity noise parameters user-configurable
kwolekr
2014-12-09
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
*
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Remove indev mapgen
proller
2014-07-12
*
Remove math mapgen
proller
2014-07-12
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