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emerge.cpp
Commit message (
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Author
Age
*
Fix documentation of emergequeue_limit settings
sfan5
2020-05-24
*
Fix crash when exiting server during running mapgen
sfan5
2020-05-05
*
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2020-05-05
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Fix comments
Loic Blot
2019-03-31
*
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot
2019-03-31
*
num_emerge_threads: Initialise value to cope with setting syntax error (#8396)
Paramat
2019-03-18
*
getS16NoEx() returns true unless syntactical error in conf. (#8304)
sofar
2019-03-05
*
Fix crash caused by Lua error during startup (#7473)
red-001
2018-06-22
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-03
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
Move MapEditEventAreaIgnorer to emerge.cpp
Loic Blot
2017-07-25
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Map generation limit: Rewrite
paramat
2017-03-20
*
avoid crashing when accessing mapgen early (#5384)
zeuner
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
*
Mgfractal: Move julia set selection into formula parameter
paramat
2015-11-23
*
Mapgen: Add flat mapgen in hidden form
paramat
2015-11-11
*
Refactor Thread class to improve readability and portability
kwolekr
2015-10-16
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
*
Mapgen: Add 4D fractal mapgen
paramat
2015-10-06
*
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
*
Hide mapgens from main menu not intended for end users
kwolekr
2015-10-04
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-09-23
*
Clean up threading
ShadowNinja
2015-08-23
*
Prepend "Lua: " before lua exceptions
Břetislav Štec
2015-08-02
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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