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Commit message (Expand)AuthorAge
* Fix documentation of emergequeue_limit settingssfan52020-05-24
* Fix crash when exiting server during running mapgensfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Fix commentsLoic Blot2019-03-31
* EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot2019-03-31
* num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-18
* getS16NoEx() returns true unless syntactical error in conf. (#8304)sofar2019-03-05
* Fix crash caused by Lua error during startup (#7473)red-0012018-06-22
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-25
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Map generation limit: Rewriteparamat2017-03-20
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-18
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Move biome calculation to BiomeGenkwolekr2016-05-27
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-19
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Mapgen: Add 4D fractal mapgenparamat2015-10-06
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
* Add emerge completion callback mechanismkwolekr2015-10-04
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Clean up threadingShadowNinja2015-08-23
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Respect game mapgen flags and save world noise paramsngosang2015-03-07