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path: root/src/emerge.cpp
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* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Split up mapgen.cppkwolekr2014-11-01
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Fix memory leak in EmergeManagerPilzAdam2014-07-06
* Fix all warnings reported by clangSfan52014-04-15
* Add support for named threads (atm linux only)sapier2014-04-09
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add propper client initializationsapier2014-01-31
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
* Add map feature generation notify Lua APIkwolekr2013-12-14
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Actually fix weatherkwolekr2013-11-17
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather supportproller2013-07-27
* Apply various fixes to several thingskwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* New math mapgen with fractal based worldsproller2013-06-23
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix EmergeThread names in logKahrl2013-05-19
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Fix double free, null texture dropkwolekr2013-04-12
* fix emergemanager memory leakssapier2013-04-09
* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Remove dead code, relocate some codekwolekr2013-02-25
* Fix selection of # threads, set default to 1 threadkwolekr2013-02-25
* Tune queue limits, some other adjustmentskwolekr2013-02-25
* Misc. cleanup and minor fixeskwolekr2013-02-25
* Add multi-Emerge thread supportkwolekr2013-02-25