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* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Map generation limit: Rewriteparamat2017-03-20
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-18
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Move biome calculation to BiomeGenkwolekr2016-05-27
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-19
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Mapgen: Add 4D fractal mapgenparamat2015-10-06
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
* Add emerge completion callback mechanismkwolekr2015-10-04
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Clean up threadingShadowNinja2015-08-23
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-01
* Write common mapgen params to map_meta.txt on world initializationkwolekr2015-01-27
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Split up mapgen.cppkwolekr2014-11-01
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Remove indev mapgenproller2014-07-12