| Commit message (Collapse) | Author | Age |
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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between ABM calls causing huge amounts of DMs and rats and stuff
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pow(). Help it.
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ActiveBlockModifiers
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make objects show up much more responsively
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making content ids dynamic)
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(except in test.cpp)
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saving block
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wrapper in old code
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node/tool/item/whatever types
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in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
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them, to load blocks that were limited to 50
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messages related to active objects for investigation
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involving getting stuck in there.
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--info-on-stderr to enable crap.
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setting
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(because hitting them doesn't work for some unknown reason)
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