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path: root/src/environment.cpp
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* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-05
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Remove remenants of mob codePavel Puchkin2014-10-23
* Make players check inventory modification properlyShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Make player files saving againSmallJoker2014-06-29
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15