| Commit message (Expand) | Author | Age |
... | |
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
* | fix static data not beeing stored correctly on deactivation | sapier | 2013-05-06 |
* | Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly | sapier | 2013-04-24 |
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | fixes node timer bug (fixes #407). | Jürgen Doser | 2013-01-11 |
* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola | 2013-01-02 |
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | Fix ServerActiveObject stuff | Perttu Ahola | 2012-09-09 |
* | Fix wielditem entity drawtype brightness control | Perttu Ahola | 2012-09-09 |
* | Fix the bouncy node related stuff a bit | Perttu Ahola | 2012-09-01 |
* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
* | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola | 2012-09-01 |
* | fix node timers so on_timer gets the correct position | darkrose | 2012-08-12 |
* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
* | Fix server build (a missing header) | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Implement node timers | darkrose | 2012-07-23 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre... | Perttu Ahola | 2012-04-15 |
* | Fix ABM handling on block activation | Perttu Ahola | 2012-04-09 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola | 2012-03-31 |
* | Raise the player fall damage threshold to a much more fun level | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Limit range of ABM timer initial value randomization | Perttu Ahola | 2012-01-03 |
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |