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environment.cpp
Commit message (
Expand
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Author
Age
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-19
*
Avoid try/catch for settings.
Auke Kok
2016-03-09
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Cache some settings
rubenwardy
2016-02-26
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Fix time progressing too fast
est31
2015-11-04
*
Time: use locks again
est31
2015-11-04
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
*
Environment: Time of day fixes and add serverside getter
est31
2015-10-27
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
*
Fix object position border checking
est31
2015-09-16
*
Disallow placing entities outside safe boundaries
est31
2015-09-15
*
Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
src/environment.cpp: Fix NULL pointer dereference
Břetislav Štec
2015-08-01
*
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-13
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
*
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
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