index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
environment.cpp
Commit message (
Expand
)
Author
Age
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
LINT: Switch whitelist check from egrep to awk
Loïc Blot
2017-04-06
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Get neighbor from same map block if possible in ABMHandler (#4998)
lhofhansl
2017-01-08
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Attached particle spawners
raymoo
2016-10-13
*
Environment cleanup
Loic Blot
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-19
*
Avoid try/catch for settings.
Auke Kok
2016-03-09
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Cache some settings
rubenwardy
2016-02-26
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Fix time progressing too fast
est31
2015-11-04
*
Time: use locks again
est31
2015-11-04
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
*
Environment: Time of day fixes and add serverside getter
est31
2015-10-27
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
*
Fix object position border checking
est31
2015-09-16
*
Disallow placing entities outside safe boundaries
est31
2015-09-15
*
Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
src/environment.cpp: Fix NULL pointer dereference
Břetislav Štec
2015-08-01
*
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-07-24
[next]