| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
light, removed footprints
|
| |
|
| |
|
|
|
|
|
|
| |
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
|
|
|
|
|
|
|
|
| |
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
between ABM calls causing huge amounts of DMs and rats and stuff
|
|
|
|
| |
pow(). Help it.
|
| |
|
| |
|
|
|
|
| |
ActiveBlockModifiers
|
| |
|
| |
|
|
|
|
| |
make objects show up much more responsively
|
|
|
|
| |
making content ids dynamic)
|
|
|
|
| |
(except in test.cpp)
|
|
|
|
| |
saving block
|
|
|
|
| |
wrapper in old code
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
|
|
|
|
| |
them, to load blocks that were limited to 50
|
|
|
|
| |
messages related to active objects for investigation
|
| |
|
| |
|