Commit message (Collapse) | Author | Age | |
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* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
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* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 |
| | | | | setting | ||
* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Fixed saplings growing into trees (thanks so much, Kahrl!) | Mark Holmquist | 2011-09-23 |
| | | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass. | ||
| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | | | | | | | | | and refactored some other code into calls of that | ||
| * | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| |/ | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* / | Fixed null pointer dereference errors found by cppcheck | Joshua Beck | 2011-09-24 |
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* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | tuned lava/universal damage code | Perttu Ahola | 2011-08-15 |
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* | lava! | Perttu Ahola | 2011-08-15 |
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* | Typo fix | Giuseppe Bilotta | 2011-08-11 |
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* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is currently only used in the lighting update for remote players in client. | ||
* | Fixing ladders again | Mark Holmquist | 2011-08-01 |
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* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 |
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* | Fixed #21 Earth under torches oscillates between mud and grass | Perttu Ahola | 2011-07-23 |
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* | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
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| * | * fix automerge regression | Nils Dagsson Moskopp | 2011-07-15 |
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| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
| |\ | | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * \ | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
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* | | | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | | | | | | | | | when block has been unloaded | ||
* | | | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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* | | | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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* | | | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | | | | | | | | | doing it | ||
* | | | even more code refactoring | Perttu Ahola | 2011-06-26 |
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* | | mapgen stuff | Perttu Ahola | 2011-06-25 |
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* | | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | | | | | (import from temporary git repo) | ||
* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 |
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* | | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 |
| | | | | | | | | while no players are near it. | ||
* | | tuned grass growth rate | Perttu Ahola | 2011-05-29 |
| | | | | | | | | | | --HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae | ||
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | 2011-05-21 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
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