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* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-05
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Remove remenants of mob codePavel Puchkin2014-10-23
* Make players check inventory modification properlyShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Make player files saving againSmallJoker2014-06-29
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks2014-03-24
* Remove goto from Environment::removePlayerSelat2014-03-12
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
* Stop wasting time in abm - performance improvementCiaran Gultnieks2014-03-06
* Fix for unloaded but active block problemCiaran Gultnieks2014-03-02
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
* Add forceloadingNovatux2014-01-11
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add minetest.swap_nodeNovatux2013-11-30
* Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...Perttu Ahola2013-11-17
* Actually fix weatherkwolekr2013-11-17