| Commit message (Expand) | Author | Age |
* | Handle particle spawners in env and delete expired ids | obneq | 2016-04-28 |
* | Allow NodeTimer, ABM and block mgmt interval changes. | Auke Kok | 2016-03-19 |
* | Avoid try/catch for settings. | Auke Kok | 2016-03-09 |
* | Add consistent monotonic day counter - get_day_count() | Auke Kok | 2016-03-09 |
* | Add minetest.register_lbm() to run code on block load only | est31 | 2016-03-07 |
* | Cache some settings | rubenwardy | 2016-02-26 |
* | Add '/clearobjects quick' | Kahrl | 2016-02-11 |
* | Fix time progressing too fast | est31 | 2015-11-04 |
* | Time: use locks again | est31 | 2015-11-04 |
* | Time: Remove serverside getter, and use atomic operations | est31 | 2015-11-03 |
* | Environment: Time of day fixes and add serverside getter | est31 | 2015-10-27 |
* | ABMs: Make catch-up behaviour optional | paramat | 2015-10-18 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
* | Save and remove player by pointer | Loic Blot | 2015-09-23 |
* | Little optimization on getAdded/Removed activeobjects per player loop. | Loic Blot | 2015-09-19 |
* | Fix object position border checking | est31 | 2015-09-16 |
* | Disallow placing entities outside safe boundaries | est31 | 2015-09-15 |
* | Change m_client_event_queue's type to std::queue | Loic Blot | 2015-09-08 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | SEnv: Remove static_exists from ActiveObjects in deleted blocks | kwolekr | 2015-08-16 |
* | src/environment.cpp: Fix NULL pointer dereference | Břetislav Štec | 2015-08-01 |
* | Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will | Loic Blot | 2015-07-24 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Server kicks: make messages configurable, cache wstring | est31 | 2015-07-17 |
* | Kick players when shutting down server and there is a crash due to a Lua stac... | nerzhul | 2015-07-16 |
* | Remove raw message output on AOM deserialization failure | kwolekr | 2015-07-13 |
* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
* | Record MapBlock modification reasons as flags instead of strings | kwolekr | 2015-05-17 |
* | Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... | nerzhul | 2015-04-22 |
* | Revert "m_active_object_messages is used like a queue. Use std::queue instead... | kwolekr | 2015-04-21 |
* | m_active_object_messages is used like a queue. Use std::queue instead of std:... | Loic Blot | 2015-04-21 |
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Fix usage of destroyed mutex | kwolekr | 2015-03-31 |
* | Minor bug fix (lag between damage flash and hearts updating) | Craig Robbins | 2015-03-17 |
* | Fix various damage related bugs (client-side) | Craig Robbins | 2015-03-17 |
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV... | Loic Blot | 2015-03-04 |
* | ABMHandler and player_collisions use sequential read/write. Switch from std::... | Loic Blot | 2015-03-04 |
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
* | Change many useless std::list into Environment class (m_players), ABMHandler ... | Loic Blot | 2015-02-17 |
* | Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server... | Loic Blot | 2015-02-17 |
* | SAO: re-add old ActiveObjectTypes for a future migration layer | Loic Blot | 2015-02-17 |