| Commit message (Expand) | Author | Age |
... | |
* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
* | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola | 2012-09-01 |
* | fix node timers so on_timer gets the correct position | darkrose | 2012-08-12 |
* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
* | Fix server build (a missing header) | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Implement node timers | darkrose | 2012-07-23 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre... | Perttu Ahola | 2012-04-15 |
* | Fix ABM handling on block activation | Perttu Ahola | 2012-04-09 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola | 2012-03-31 |
* | Raise the player fall damage threshold to a much more fun level | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Limit range of ABM timer initial value randomization | Perttu Ahola | 2012-01-03 |
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 |
* | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola | 2011-11-30 |
* | Fix active_object_count and active_object_count_wider not getting updated bet... | Perttu Ahola | 2011-11-29 |
* | Silly MSVC doesn't know how to handle type conversions for parameters of pow(... | Perttu Ahola | 2011-11-29 |
* | Comment out debug output in ServerEnvironment::activateBlock | Perttu Ahola | 2011-11-29 |
* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Fix player getting thrown underground after connecting | Perttu Ahola | 2011-11-29 |
* | Make lighting update occur immediately after ClientActiveObject addition to m... | Perttu Ahola | 2011-11-29 |
* | Optimize active block modifier stuff (was left horribly unoptimized after mak... | Perttu Ahola | 2011-11-29 |
* | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl | 2011-11-29 |
* | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |