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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Change large amount of objects to be configurable via a setting in minetest.c...Novatux2013-08-04
* Fix anticheatPerttu Ahola2013-08-03
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Fix many formspec menu bugssapier2013-07-07
* Dont write player files all the timePilzAdam2013-06-28
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* Add drowningPilzAdam2013-06-19
* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix lava damage on player's upper bodykwolekr2013-05-19
* Fix nearly all warningskwolekr2013-05-19
* fix static data not beeing stored correctly on deactivationsapier2013-05-06
* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-24
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Closed add object <-> object collision handlingsapier2013-03-28
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* fixes node timer bug (fixes #407).Jürgen Doser2013-01-11
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-02
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Add dtime_s to entity activationPerttu Ahola2012-09-09
* Fix ServerActiveObject stuffPerttu Ahola2012-09-09
* Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-01
* Add bouncy node groupPerttu Ahola2012-09-01
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
* fix node timers so on_timer gets the correct positiondarkrose2012-08-12
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Fix server build (a missing header)Perttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Implement node timersdarkrose2012-07-23
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola2012-04-15
* Fix ABM handling on block activationPerttu Ahola2012-04-09
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29