| Commit message (Expand) | Author | Age |
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
* | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | 2011-04-10 |
* | Made environment to not consider disconnected players when dealing with Activ... | Perttu Ahola | 2011-04-10 |
* | Map generation is now properly threaded and doesn't block block placement and... | Perttu Ahola | 2011-04-10 |
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
* | fixed a bit | Perttu Ahola | 2011-04-10 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting so... | Perttu Ahola | 2011-02-24 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | Commented out some debug output about saving players on server. | Perttu Ahola | 2011-01-29 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | some work-in-progress | Perttu Ahola | 2010-12-22 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | better water | Perttu Ahola | 2010-11-30 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | Initial files | Perttu Ahola | 2010-11-27 |