| Commit message (Expand) | Author | Age |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Limit range of ABM timer initial value randomization | Perttu Ahola | 2012-01-03 |
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 |
* | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola | 2011-11-30 |
* | Fix active_object_count and active_object_count_wider not getting updated bet... | Perttu Ahola | 2011-11-29 |
* | Silly MSVC doesn't know how to handle type conversions for parameters of pow(... | Perttu Ahola | 2011-11-29 |
* | Comment out debug output in ServerEnvironment::activateBlock | Perttu Ahola | 2011-11-29 |
* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Fix player getting thrown underground after connecting | Perttu Ahola | 2011-11-29 |
* | Make lighting update occur immediately after ClientActiveObject addition to m... | Perttu Ahola | 2011-11-29 |
* | Optimize active block modifier stuff (was left horribly unoptimized after mak... | Perttu Ahola | 2011-11-29 |
* | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl | 2011-11-29 |
* | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: Add global environment step function on_step | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Fix object duplication bug | Perttu Ahola | 2011-10-18 |
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
* | Made a scheme to get rid of the objects in the worst object flooded blocks | Perttu Ahola | 2011-10-17 |
* | Attempt to fix objects getting multiplicated by objects getting deactivated i... | Perttu Ahola | 2011-10-17 |
* | Add a log message to SEnv and make it load objects if there are < 51 of them,... | Perttu Ahola | 2011-10-17 |
* | Workaround for blocks having a huge amount of active objects; add log message... | Perttu Ahola | 2011-10-17 |
* | Improve active object handling log output | celeron55 | 2011-10-17 |
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
* | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola | 2011-10-16 |