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path:
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environment.cpp
Commit message (
Expand
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Author
Age
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merged the content type extension and delta
Perttu Ahola
2011-07-23
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+ fireflies
Nils Dagsson Moskopp
2011-07-20
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* fix automerge regression
Nils Dagsson Moskopp
2011-07-15
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
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extended content-type range
Perttu Ahola
2011-07-23
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made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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mapgen stuff
Perttu Ahola
2011-06-25
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
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tuned grass growth rate
Perttu Ahola
2011-05-29
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
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random comment updates
Perttu Ahola
2011-04-30
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Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed the object update interval thingy
Perttu Ahola
2011-04-10
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
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a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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new-style rats are now generated in the map
Perttu Ahola
2011-04-10
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fixed a bit
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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Removed lua stuff
Perttu Ahola
2011-04-03
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
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updated scripting api a bit
Perttu Ahola
2011-02-23
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen tweaking
Perttu Ahola
2011-02-06
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This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
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Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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