| Commit message (Expand) | Author | Age |
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| * | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
| * | * fix automerge regression | Nils Dagsson Moskopp | 2011-07-15 |
| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
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| * \ | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into... | Sebastian Rühl | 2011-06-26 |
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* | | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
* | | | Fixed objects being sometimes not able to be stored statically in a block whe... | Perttu Ahola | 2011-07-01 |
* | | | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | | | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
* | | | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola | 2011-06-26 |
* | | | even more code refactoring | Perttu Ahola | 2011-06-26 |
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* | | mapgen stuff | Perttu Ahola | 2011-06-25 |
* | | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola | 2011-06-17 |
* | | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 |
* | | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil... | Perttu Ahola | 2011-05-31 |
* | | tuned grass growth rate | Perttu Ahola | 2011-05-29 |
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
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* | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | 2011-05-21 |
* | random comment updates | Perttu Ahola | 2011-04-30 |
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
* | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | 2011-04-10 |
* | Made environment to not consider disconnected players when dealing with Activ... | Perttu Ahola | 2011-04-10 |
* | Map generation is now properly threaded and doesn't block block placement and... | Perttu Ahola | 2011-04-10 |
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
* | fixed a bit | Perttu Ahola | 2011-04-10 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting so... | Perttu Ahola | 2011-02-24 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | Commented out some debug output about saving players on server. | Perttu Ahola | 2011-01-29 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |