index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
environment.cpp
Commit message (
Expand
)
Author
Age
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
*
Improve mobv2
Perttu Ahola
2011-10-15
*
mobv2
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
|
\
|
*
Fixed saplings growing into trees (thanks so much, Kahrl!)
Mark Holmquist
2011-09-23
|
*
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
*
|
Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
|
\
\
|
*
|
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
|
*
|
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
|
|
/
*
/
Fixed null pointer dereference errors found by cppcheck
Joshua Beck
2011-09-24
|
/
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
tuned lava/universal damage code
Perttu Ahola
2011-08-15
*
lava!
Perttu Ahola
2011-08-15
*
Typo fix
Giuseppe Bilotta
2011-08-11
*
Introduce Player::getLightPosition
Giuseppe Bilotta
2011-08-11
*
Fixing ladders again
Mark Holmquist
2011-08-01
*
Made rats cookable and made them spawn near trees
Perttu Ahola
2011-07-30
*
Fixed #21 Earth under torches oscillates between mud and grass
Perttu Ahola
2011-07-23
*
merged the content type extension and delta
Perttu Ahola
2011-07-23
|
\
|
*
+ fireflies
Nils Dagsson Moskopp
2011-07-20
|
*
* fix automerge regression
Nils Dagsson Moskopp
2011-07-15
|
*
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
|
|
\
|
*
\
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
|
|
\
\
*
|
|
|
extended content-type range
Perttu Ahola
2011-07-23
|
|
_
|
/
|
/
|
|
*
|
|
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
*
|
|
Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
*
|
|
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
*
|
|
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
*
|
|
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
|
|
even more code refactoring
Perttu Ahola
2011-06-26
|
/
/
*
|
mapgen stuff
Perttu Ahola
2011-06-25
*
|
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
|
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
|
tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
*
|
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
*
|
tuned grass growth rate
Perttu Ahola
2011-05-29
*
|
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
|
/
*
Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
*
random comment updates
Perttu Ahola
2011-04-30
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
[next]