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environment.cpp
Commit message (
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Author
Age
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
*
Fix dying of lava causes repeated death This is a bugfix for issue #81
gregorycu
2015-02-05
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Make player files saving again
SmallJoker
2014-06-29
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Remove liquid_finite and weather
proller
2014-04-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Fix merge mistake when rebasing for PR #1169
Ciaran Gultnieks
2014-03-24
*
Remove goto from Environment::removePlayer
Selat
2014-03-12
*
Update ABM object counts when triggers add objects
Ciaran Gultnieks
2014-03-09
*
Stop wasting time in abm - performance improvement
Ciaran Gultnieks
2014-03-06
*
Fix for unloaded but active block problem
Ciaran Gultnieks
2014-03-02
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
*
Add forceloading
Novatux
2014-01-11
*
Make line_of_sight return blocking node position
stujones11
2013-12-12
*
Add minetest.swap_node
Novatux
2013-11-30
*
Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...
Perttu Ahola
2013-11-17
*
Actually fix weather
kwolekr
2013-11-17
*
Fix object duplication bug (at least in the most reproducible UFO case)
Perttu Ahola
2013-10-17
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Dont write directly to files but rather write and copy a tmp file
PilzAdam
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Change large amount of objects to be configurable via a setting in minetest.c...
Novatux
2013-08-04
*
Fix anticheat
Perttu Ahola
2013-08-03
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Show number of objects in client environment in profiler (F6)
Kahrl
2013-06-18
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
*
Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
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