Commit message (Collapse) | Author | Age | |
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* | Kick players when shutting down server and there is a crash due to a Lua ↵ | nerzhul | 2015-07-16 |
| | | | | stack exception | ||
* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
| | | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested | ||
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
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* | Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... | nerzhul | 2015-04-22 |
| | | | | but not rename the container. Approved-By est31 | ||
* | Revert "m_active_object_messages is used like a queue. Use std::queue ↵ | kwolekr | 2015-04-21 |
| | | | | | | | | instead of std::list. Also rename to m_active_object_messages_queue" This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da. The commit being reverted was unauthorized. There had been no discussion, review, or sign-off prior to submittal to upstream. | ||
* | m_active_object_messages is used like a queue. Use std::queue instead of ↵ | Loic Blot | 2015-04-21 |
| | | | | std::list. Also rename to m_active_object_messages_queue | ||
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
| | | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy | ||
* | Performance improvement: Use std::list instead of std::vector for ↵ | Loic Blot | 2015-03-05 |
| | | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths | ||
* | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 2015-03-04 |
| | | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | ||
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
| | | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value | ||
* | Change many useless std::list into Environment class (m_players), ABMHandler ↵ | Loic Blot | 2015-02-17 |
| | | | | | | and ActiveBlockList::update This improve looping performances. | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
| | | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | ||
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
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* | Fix race condition on accessing m_time_of_day_speed causing day night race ↵ | sapier | 2014-06-23 |
| | | | | on some architectures | ||
* | Speedup attachement handling by replacing vector search by direct array ↵ | sapier | 2014-06-23 |
| | | | | access and secondary child lookup vector | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
| | | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented. | ||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add forceloading | Novatux | 2014-01-11 |
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* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Weather support | proller | 2013-07-27 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵ | Perttu Ahola | 2013-01-02 |
| | | | | the C++ side with proper script-defined initialization/destruction | ||
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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