Commit message (Collapse) | Author | Age | |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | ||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
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* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
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* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Initial files | Perttu Ahola | 2010-11-27 |