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* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* a work-in-progress map modified callback interface (committing because i want...Perttu Ahola2011-05-24
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
* random comment updatesPerttu Ahola2011-04-30
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27