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Commit message (
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Author
Age
*
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
*
Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
*
Clean up threading
ShadowNinja
2015-08-23
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
Optional reconnect functionality
est31
2015-07-23
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Remove liquid_finite and weather
proller
2014-04-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Update ABM object counts when triggers add objects
Ciaran Gultnieks
2014-03-09
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add forceloading
Novatux
2014-01-11
*
Make line_of_sight return blocking node position
stujones11
2013-12-12
*
Add minetest.swap_node
Novatux
2013-11-30
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix anticheat
Perttu Ahola
2013-08-03
*
Weather support
proller
2013-07-27
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Add drowning
PilzAdam
2013-06-19
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Add Dijkstra A* and A* without prefetching pathfind algorithms
sapier
2013-04-06
*
Fix nick completion
PilzAdam
2013-04-05
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Add emerge.cpp, initial EmergeThread changes
kwolekr
2013-02-25
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...
Perttu Ahola
2013-01-02
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Add dtime_s to entity activation
Perttu Ahola
2012-09-09
*
ABM and liquid overload skip
Perttu Ahola
2012-07-27
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