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environment.h
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Author
Age
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)
Loïc Blot
2017-06-06
*
Minetest for C++11 (CMakeLists + Travis)
Loic Blot
2017-06-04
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
Environment cleanup
Loic Blot
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-19
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Time: use locks again
est31
2015-11-04
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Environment: Time of day fixes and add serverside getter
est31
2015-10-27
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
*
Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
*
Clean up threading
ShadowNinja
2015-08-23
*
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
*
Optional reconnect functionality
est31
2015-07-23
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
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