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environment.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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updated scripting api a bit
Perttu Ahola
2011-02-23
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--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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license stuff
Perttu Ahola
2010-11-29
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--HG-- rename : src/licensecomment.txt => licensecomment.txt
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Initial files
Perttu Ahola
2010-11-27