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* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Add '/clearobjects quick'Kahrl2016-02-11
* Time: use locks againest312015-11-04
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Environment: Time of day fixes and add serverside getterest312015-10-27
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Save and remove player by pointerLoic Blot2015-09-23
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-08
* Clean up threadingShadowNinja2015-08-23
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* Optional reconnect functionalityest312015-07-23
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add forceloadingNovatux2014-01-11
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add minetest.swap_nodeNovatux2013-11-30
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix anticheatPerttu Ahola2013-08-03
* Weather supportproller2013-07-27
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Add drowningPilzAdam2013-06-19
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Fix nick completionPilzAdam2013-04-05
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25