| Commit message (Expand) | Author | Age |
* | Speedup attachement handling by replacing vector search by direct array acces... | sapier | 2014-06-23 |
* | Remove liquid_finite and weather | proller | 2014-04-18 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight br... | Perttu Ahola | 2014-02-01 |
* | Add forceloading | Novatux | 2014-01-11 |
* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
* | Add minetest.swap_node | Novatux | 2013-11-30 |
* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix anticheat | Perttu Ahola | 2013-08-03 |
* | Weather support | proller | 2013-07-27 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
* | Fix nick completion | PilzAdam | 2013-04-05 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola | 2013-01-02 |
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |