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Commit message (Expand)AuthorAge
* Remove dead code (#10845)rubenwardy2021-01-22
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Implement DatabaseException for databasesnerzhul2016-05-17
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* framework for modifying texturesPerttu Ahola2010-12-20
* settings manager: better default setting handling and updating config file an...Perttu Ahola2010-12-14
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* license stuffPerttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27
27' href='#n227'>227 228 229 230 231 232
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_nodemeta.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "nodedef.h"
#include "mapnode.h"
#include "server.h"
#include "environment.h"
#include "lua_api/l_item.h"

// Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return 0;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
		return count;

	// function(pos, from_list, from_index, to_list, to_index, count, player)
	push_v3s16(L, ma.to_inv.p);              // pos
	lua_pushstring(L, ma.from_list.c_str()); // from_list
	lua_pushinteger(L, ma.from_i + 1);       // from_index
	lua_pushstring(L, ma.to_list.c_str());   // to_list
	lua_pushinteger(L, ma.to_i + 1);         // to_index
	lua_pushinteger(L, count);               // count
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 7, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_metadata_inventory_move should"
				" return a number, guilty node: " + nodename);
	int num = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return num;
}

// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return 0;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
		return stack.count;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, ma.to_inv.p);            // pos
	lua_pushstring(L, ma.to_list.c_str()); // listname
	lua_pushinteger(L, ma.to_i + 1);       // index
	LuaItemStack::create(L, stack);        // stack
	objectrefGetOrCreate(L, player);       // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_metadata_inventory_put should"
				" return a number, guilty node: " + nodename);
	int num = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return num;
}

// Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return 0;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
		return stack.count;

	// Call function(pos, listname, index, count, player)
	push_v3s16(L, ma.from_inv.p);            // pos
	lua_pushstring(L, ma.from_list.c_str()); // listname
	lua_pushinteger(L, ma.from_i + 1);       // index
	LuaItemStack::create(L, stack);          // stack
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_metadata_inventory_take should"
				" return a number, guilty node: " + nodename);
	int num = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return num;
}

// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
		return;

	// function(pos, from_list, from_index, to_list, to_index, count, player)
	push_v3s16(L, ma.from_inv.p);            // pos
	lua_pushstring(L, ma.from_list.c_str()); // from_list
	lua_pushinteger(L, ma.from_i + 1);       // from_index
	lua_pushstring(L, ma.to_list.c_str());   // to_list
	lua_pushinteger(L, ma.to_i + 1);         // to_index
	lua_pushinteger(L, count);               // count
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

// Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
		return;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, ma.to_inv.p);            // pos
	lua_pushstring(L, ma.to_list.c_str()); // listname
	lua_pushinteger(L, ma.to_i + 1);       // index
	LuaItemStack::create(L, stack);        // stack
	objectrefGetOrCreate(L, player);       // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
		return;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, ma.from_inv.p);            // pos
	lua_pushstring(L, ma.from_list.c_str()); // listname
	lua_pushinteger(L, ma.from_i + 1);       // index
	LuaItemStack::create(L, stack);          // stack
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}