Commit message (Collapse) | Author | Age | |
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* | Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵ | gregorycu | 2015-01-25 |
| | | | | callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe | ||
* | Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵ | Craig Robbins | 2015-01-25 |
| | | | | | | (8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036. | ||
* | Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵ | gregorycu | 2015-01-23 |
| | | | | | | improvement in game loop) Amend the settings callback to support userdata | ||
* | FontEngine: Don't use file extension to check font file compatibility | kwolekr | 2014-12-29 |
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* | Fix MSVC compiling warnings and remove an unused texture | SmallJoker | 2014-12-12 |
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* | Fix segfault at exit caused by non grabbed font | Kahrl | 2014-11-30 |
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* | Make hud use fontengine too | sapier | 2014-11-30 |
| | | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often | ||
* | Implement proper font handling | sapier | 2014-11-30 |