| Commit message (Expand) | Author | Age |
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* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola | 2011-06-17 |
* | | Added an experimental "far view" thing. Doesn't work exactly like it should a... | Perttu Ahola | 2011-06-07 |
* | | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
* | | invert_mouse config option | Perttu Ahola | 2011-05-29 |
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
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* | when pause menu is activated, move mouse cursor on top of the disconnect butt... | Perttu Ahola | 2011-05-24 |
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
* | fixed a small memory leak in game.cpp | Perttu Ahola | 2011-05-21 |
* | All textures are are now searched first from the directory specified by the t... | Perttu Ahola | 2011-05-21 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Don't say 'Creating server and client' if the server is remote, so not being ... | Ciaran Gultnieks | 2011-05-19 |
* | fixed an "unused variable" warning | Perttu Ahola | 2011-05-15 |
* | removed a leftover debug print | Perttu Ahola | 2011-05-14 |
* | Added key configuration in the configuration file. | Perttu Ahola | 2011-05-14 |
* | Fixed viewing range stuff a bit (now it works better with very low ranges) | Perttu Ahola | 2011-05-06 |
* | random comment updates | Perttu Ahola | 2011-04-30 |
* | made proper skyboxes for dawn/evening and night | Perttu Ahola | 2011-04-29 |
* | Tweaked clouds a bit | Perttu Ahola | 2011-04-29 |
* | added simple skybox | Perttu Ahola | 2011-04-29 |
* | added clouds | Perttu Ahola | 2011-04-29 |
* | Optimized smooth lighting calculation code | Perttu Ahola | 2011-04-24 |
* | Added a simple software "ambient occlusion" effect, like minecraft's "smooth ... | Perttu Ahola | 2011-04-24 |
* | Made the main menu a bit more unique looking | Perttu Ahola | 2011-04-24 |
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |