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path: root/src/game.cpp
Commit message (Expand)AuthorAge
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
* Implement #6096Esteban I. RM2017-10-17
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* game.cpp: remove dead code for proto v25 compat (#6481)Loïc Blot2017-09-30
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
* Implement client node dig predictionAuke Kok2017-09-11
* Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy2017-09-10
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-08
* Make HUD status messages translatable (#5795)Wuzzy2017-09-05
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-29
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Add clientside translations.Ekdohibs2017-08-24
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-24
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* clientmap, clientmedia: code modernizationLoic Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13
* Full viewing range key message clarifiedFixer2017-08-12
* Make direct item selection keys freely bindableWuzzy2017-07-30
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-18
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-17
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-16
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Fix crash due to missing pointer validationLoic Blot2017-07-02
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Game::showOverlayMessage: securise functionLoic Blot2017-06-24
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-23
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19