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* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Fix client profiler print intervalPerttu Ahola2011-10-18
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* Digging animationKahrl2011-09-20
* Added sprite extruderKahrl2011-09-19
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| * Display which tool the player is holdingJacobF2011-09-07
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-22
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| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-22
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| * Overhaul the input systemGiuseppe Bilotta2011-08-22
* | lava!Perttu Ahola2011-08-15
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* added ipban supportConstantin Wenger2011-08-12