Commit message (Collapse) | Author | Age | |
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* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Actually pause singleplayer game in pause menu and use lower maximum FPS in it | Perttu Ahola | 2014-01-06 |
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* | Fix objects being selected behind a node | Novatux | 2014-01-02 |
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* | Remove FPS from window title | PilzAdam | 2013-12-25 |
| | | | | This doubles performance on some window managers (WTF?!) | ||
* | Check for denied access in itemdef/nodedef/media fetch loop | Kahrl | 2013-12-19 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵ | MirceaKitsune | 2013-12-15 |
| | | | | sunset | ||
* | Rewrite client media download and support hash-based remote download | Kahrl | 2013-12-13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863. | ||
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
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* | Fix paralax occlusion setting | ShadowNinja | 2013-12-06 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Show git hash in version string at top left corner of window | Kahrl | 2013-09-28 |
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* | Use cached "weather" setting | proller | 2013-09-17 |
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* | Fog depend on humidity | proller | 2013-09-17 |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | ||
* | Fix selectionbox not honoring anaglyph mode 3d distortion | sapier | 2013-09-05 |
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* | Fix enable_fog = false not having any effect when shaders are enabled | Kahrl | 2013-09-03 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Remove farmesh | Kahrl | 2013-08-13 |
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* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
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* | Make bumpmapping compatible with irrlicht 1.8 | Esteban I. Ruiz Moreno | 2013-07-31 |
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* | Weather support | proller | 2013-07-27 |
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* | Make range of tools configureable | PilzAdam | 2013-07-20 |
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* | Dont play digging sound if not digging | PilzAdam | 2013-07-09 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Play placing sound only if place prediction was successful | PilzAdam | 2013-06-19 |
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* | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam | 2013-06-19 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Reset dig_time when switching to a tool that cant dig the current node | PilzAdam | 2013-06-13 |
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* | Enable word wrapping in profiler IGUIStaticText (freetype needs this) | Kahrl | 2013-06-13 |
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* | Play player_damage.ogg when recieving damage and additionally play ↵ | PilzAdam | 2013-06-12 |
| | | | | player_falling_damage.ogg when recieving falling damage | ||
* | Close console when it loses focus but it is still on screen | Esteban I. Ruiz Moreno | 2013-06-05 |
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* | Generate debug HUD text with ostringstream instead of snprintf. | Kahrl | 2013-06-01 |
| | | | | This should fix #730. | ||
* | Bugfix: Update formname on showing new formspec while already one shown | sapier | 2013-05-26 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Predict param2 of facedir nodes and attachment of attached_node nodes | PilzAdam | 2013-05-24 |
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* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
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* | Fix regression of world loading caused by 81c863ac | kwolekr | 2013-05-19 |
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* | Add mouse_sensitivity option | Esteban I. Ruiz Moreno | 2013-05-13 |
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* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
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* | Fix memory leak by dropping sky | PilzAdam | 2013-05-10 |
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* | Add clouds to all loading screens and better progress handling | Zeg9 | 2013-05-10 |
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* | Add progress bar and clouds to loading screen | Zeg9 | 2013-05-08 |
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* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
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* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
| | | | | | Also clean up the_game a bit: move node placement prediction to a separate function. |